Hardspace: Shipbreaker is getting close to its Early Access release on June 16—and as a bit of prep, developer Blackbird Interactive was nice enough to give us an early look at a new dev diary taking you behind the scenes.

As you can see above (or here on YouTube), game director Trey Smith describes the player’s role as a ‘zero-g surgeon’ as they cut apart derelict spaceships at a salvage yard in earth orbit. Carving up spaceships is dangerous work, and there’s lots to salvage for cash, including each ship’s volatile reactor. The ships are procedurally generated, meaning no two are exactly alike, and players can come up with their own strategies for efficiently dismantling them. As players progress, they’ll start tackling bigger and more complex ships.